Wolfenstein: The New Order Walkthrough Guide Role 1 - From a burning airplane to Deathshead's Compound
Find out how to best fight your style through Wolfenstein: The New Order with our handy walkthrough guide!
Bank check out Role 2, Part iii, Part iv, Part five, Part 6, Part vii, Part 8, Part ix, Part ten, Part 11, Role 12, Part thirteen, and Part xiv of our Wolfenstein: The New Order guide
Yous command William "B.J." Blazkowicz, an American soldier fighting in an alternate reality Globe State of war II. You're on a plane piloted past Fergus Reid, and it'due south in trouble. Turn around and start heading towards the rear of the airplane, but plough left as soon as you pass through the doorway. Y'all'll observe a chiffonier. Inside are pliers and baling wire. Take them and head to the dorsum of the plane. Yous'll need to crouch to get into the fuel line compartment. Subsequently repairing the fuel line, go back the fashion yous came, but take a right at the tool chiffonier. Run into the cargo bay and use your knife all the straps, which drops all the gear out of the plane. Then return to the cockpit. Tip:
You'll come beyond crates and boxes while playing Wolfenstein: The New Order. Breaking them open with your knife could get you health, armor, and ammo. Back in the cockpit, Fergus will want you lot to homo the plane'south front turret. Spring in and shoot downwardly equally many planes as you tin can before he pulls you out. The next task is easy. Pull the lever simply above the co-airplane pilot seat on the correct side of the cockpit to retract the radar. Then open up the plane's door and watch Fergus jump over to an side by side plane. At present it'south your turn. Sprint, spring onto the fly, and reach up and climb aboard to run into your new friend, Probst Wyatt. Afterwards helping Probst get a agree of himself, yous'll soon find yourself in the cockpit of a crashed plane. Grab the radio from the co-pilot'south seat before turning around to break the box leading to the rest of aircraft. A Hell Beast volition come sniffing for y'all, so sprint and slide underneath to get past information technology. Don't endeavor to fight it. You won't win. Leap into the water and swim. Later leaving the plane, expect down and check the lights lining the ocean floor. Follow them to reach your destination. And then have control of the turret to blow away the robots in the middle of the battlefield earlier hopping out to rejoin Fergus and Probst. Run direct ahead, through a trench, and drop down when you tin can't go any further. Use your shiny new submachine gun to eliminate the Nazis on your right. Then go left, and make certain to pick up any weapons, health, armor and ammo that might be laying effectually. The side by side room volition accept a box total of hand grenades and some health. Boodle the room and toss a grenade at the auto-turret. This will create a hole in the flooring for you to driblet through. Follow the on-screen tutorial instructions to shoot the guard from under the door, and then be sure to have the Assail Burglarize 1946 equally you lot walk over his body. Head left and shoot anyone that gets in the mode. Go along going until you reach a set of stairs. Take them up, wipe out the guards in the adjacent room, and proceed moving. When you exit the building, climb up the rocks and yous'll be right back in the trench yous started in. You lot'll meet a giant decease machine, just ignore it and drop dorsum into the trench. Going right volition accept you back to the stairs. Going straight brings yous confront-to-cage with a Kampfhund - a huge armored attack canis familiaris. Use your knife to take information technology out, catch your breath, and continue moving. Follow the trench and eliminate all enemies along the way. At the cease of the trench, crouch down and follow the on-screen directions to sneak up and stealth-impale the officer. The practise the aforementioned affair with the soldier firing out from the machine gun nest. If you're non in the habit of looting rooms nonetheless, go into it. This room scores you the Handgun 1946. Now comes time to take out the Commander. He's just ahead, standing among a handful of soldiers. You'll know you lot're shut to them past the Indicate Detected condition indicator, located well-nigh the top right of the screen. You tin utilise your knife to silently take out the baby-sit facing away from you, then stab the Commander. Work your way around the are in a clockwise direction and knife the remaining guards. So long as yous remain crouched, no one should be alerted. Tip:
The Commander volition radio for reinforcements if you're spotted before killing him. Even if it means using your gun, which alerts everyone nearby, be sure the Commander is ane of the first people you take out. So, it turns out there's more than one Commander. Proceed moving until you encounter Signal Detected once again. Now the selection is yours. Become in loud, or take everyone out quietly. Just remember that the alarm will sound if you're spotted. One time anybody is taken care of, place a charge on the giant door in the eye of the area to enter the underground tunnel. A third Commander is simply ahead. Have out the Nazis nonetheless y'all like, just attempt to impale the Commander first, so he can't audio the alert. Caput upward the stairs and shoot anybody you lot encounter until you lot achieve the top floor. You'll achieve a room with a big Cannon, with an operator on its left side. Use your knife to kill the bad guy, so head dorsum inside to find a door that was previously closed now open. Boodle the surface area and move on. Proceed going forward, killing soldiers all along the way, until you reach the second Cannon. Kill the operator, then take control of the Cannon. Turn information technology left and burn down it at a aeroplane that's stuck on the side of the mountain. Exit the Cannon and start making your style towards the plane you lot just destroyed, killing all Nazis on your path. A behemothic robot dog will attack when you try to walk through the door indicated on your screen. Just hang dorsum and enjoy the fireworks. Afterward a few inspirational words from Fergus, climb the wall, but keep an eye out. Enemies will pop out from the windows and endeavour to kill you lot, so kill them first. Be sure to peek through windows as you laissez passer over them. Think that you tin move left and right to avoid enemy machine guns instead of passing directly over them. Once you lot achieve the acme, dispatch the enemy however you please. Driblet through the floor and pull the lever to raise the gate, letting Fergus and the rest of the squad into the compound. And so climb down the concatenation continued to the counterweight and start exploring. When you come beyond a door that's latched shut, open it and 2 Commanders volition evidence up on Point Detected. Quickly move inside so that the Commanders won't spot you. Try to exist sneaky and kill them with a knife. If that doesn't work, so go basics with your guns and kill everything that moves, including the two Kampfhunds. The side by side Commander is in a fancy dining room, and shouldn't be as well hard to pocketknife. He'll attack if he's alerted to your presence, but even then, he's non likewise tough. Once he's taken care of walk directly out of the dining room and down to the finish of the hall. Make a left and walk beyond some plants for the next area. Later you lot're done dealing with the Kampfhund, pull the sword on the statue to the left of the behemothic painting to reveal a secret passage. This tunnel leads direct to a Commander, who is too busy talking on the telephone to notice yous coming upward behind him to shove a knife into his neck. Exit the room, just be conscientious not to alert the guard continuing outside. Disregard him for now and circumvolve around the area so yous can enter the room from a dissimilar angle. Don't forget to take out the two sleeping Kampfhunds. They won't hear y'all approaching if you're crouched. So make your way to the next Commander and eliminate him. Step onto a wooden balustrade and shoot the attacking Nazis. Make your way to the other end of the platform and go through the window. Keeping going straight until yous find a gigantic, mountable, gun. Hop on and mow downward everything in the courtyard. If you run out of ammo, use one of your regular guns to get back to the business of killing. Be certain to pay attention to what Fergus is singing while yous're busy depopulating Nazis. Run into up with your squad, take hold of the beam and clear the path ahead. Jumping beyond to the next platform triggers a cut scene. After a sequence of events, you'll find yourself inside an incinerator. Grab the key, located in a corner drawer that's across from Fergus and Probst. Use the key to open the door, so go back to become the man named Broken Anxiety, and carry him to the next room. Boss fight time! A death car will come up for you, merely this ane is pretty easy to beat. Keep shooting at it until it dies. One of your buddies volition tell yous when its face is exposed, allowing to shoot or stab at its weak spot. Without spoiling also much, you lot're now faced with a critical cut scene, and the lives of Fergus and Probst are in your hands. Y'all tin can just save 1, and your choice will have an bear upon on how the rest of the game plays out, then choose wisely. Saving Fergus will grant yous the hotwire ability, which lets yous access health upgrades and alternate routes. Sparing Probst gets y'all the lockpicking power, which lets yous access additional routes and armor upgrades. The choice is yours, but nosotros saved Fergus considering we knew him longer. Once yous have control again, stitch to the armored monster and melee him to set up Fergus complimentary. So jump onto each of the tables and bash the incinerator nozzles using your pipe. One Fergus frees you, go over to the control panel past the windows and hotwire it. Bear upon the wires together three times, then chop-chop leap out the window. Congratulations, you've completed the prologue! 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Source: https://www.shacknews.com/article/84588/wolfenstein-the-new-order-walkthrough-guide-part-1-deathsheads-compound
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